Hello everyone and welcome to another
edition of President Dog Takes On... Summer Anime 2013. Recently a
certain prominent critic, or guy who plays the character of a critic
depending on your view, took a look back at the quintessential icon
of the magical girl genre of anime, Sailor Moon. Granted, it was the
hacked-to-pieces English dub DIC Entertainment produced (and mostly
just the first episode for some reason), but between this, the
supposed remake of the former series coming this winter and the
subject of today's review, Fantasista Doll, I've been in a bit of a
mood to talk about this staple genre of the medium.
For those unfamiliar with the archetype
genres of anime, magical girl anime tend to center around a
middle-to-high school age girl who, through either an encounter with
a magical being or object, is endowed with special powers which they
use to fight evil and right wrongs. For such a simple premise, there
have been countless variations on the basic formula, adding
psychological drama, tragedy, satire, parody and more in with the
original elements that make up a show of its kind, though for the
most part staying lighthearted and palatable for a variety of ages.
In other words it was the fluffy, ineffectual genre looked at mostly
as kids' stuff. I do admit that even as a male in his mid 20s I have
watched my fair share of this genre and I dare say a few of them were
some of the most influential to me in getting into anime as a whole.
The previously mentioned Sailor Moon was a staple of my after-school
viewing from its days on Cartoon Network's Toonami block and the English version of
Cardcaptor Sakura was also high on my radar during its run.
However,
a lot of the more wholesome elements flew right out the window with
one show from 2011: Puella Magi Madoka Magica. I won't go too far
into the details of it, as just the shock of thinking 'This is
actually happening in a magical girl anime?!' is worth the price of
admission, but it significantly darkened the genre into something,
quite frankly, it shouldn't have been and other shows have since
followed suit, leaving me to wonder the fate of the traditional
magical girl anime. I'm all for expanding the boundaries of a
time-worn genre, but sometimes I just want the genuine article and I
don't believe there's anything wrong with making a show like that as
long as it has personality and doesn't bore me to death or get me
angry watching it.Referring back to the original guide
from Kotaku I have been using as inspiration for my choice in this
review series, there were three new series of this type: an alternate
universe to the Fate/Stay Night series (I'm not familiar with the
base series, so that was out), Daybreak Illusion, which looked to
me like something along the Madoka Magica line of overly dark and
trying to be mature in both subject matter and art style, and
Fantasista Doll. Thankfully, the final of the three was just what I
needed to scratch my itch, though with a slight, but not too
off-course twist.
Unlike my previous entries in this
series, Fantasista Doll doesn't come from a big name production
studio, which in and of itself could be a blessing for the show.
Instead it comes from the relatively recent Hoods Entertainment,
which only has a few shows under its belt such as Mysterious
Girlfriend X and few scattered OVAs, though they will be producing
the upcoming BlazBlue anime in the fall, so it's certainly a group to
keep an eye on for the future. For now, let's jump into their most
current work.
On a stormy night we find a young girl
watching a horror movie, though not really enjoying herself too much
and looking pretty scared, clutching a pillow. This is our main
character Uzume, who will find out much more about after the opening
scene. Meanwhile, in a mysterious building, we see a figure opening a
cabinet revealing a row of glowing cards with silhouettes on the
faces of them. Interspersed with more of Uzume watching her movie,
the figure runs and drops the cards, spilling them onto the dirty
floor and giving the viewer a better look at the silhouettes,
revealing the outlines of female figures on them. Now between the
juxtaposed scenes here, only one is actually important to the show
and it's not too hard to guess which, though the scene with Uzume
running scared from the movie into the bathroom and screaming after
running into her sister was pretty funny. Can't say that something
similar hasn't happened to me personally, though with was never as a
result of a movie.
Oh, these figures couldn't be anything important, could they?
Anyway, onto the opening sequence and along with
it, the first thing that really grabbed me about this show: the
theme. I have to say, I'm a bit of a sucker for choirs in opening
themes for anime, even if the contribution is minor. The choir part
of the opening for Sunday Without God was the only part that I
enjoyed of that theme and it fits the tone of that show overall. In
this theme for Fantasista Doll, it's really the hook to its chorus
(and the first words of the song) that, at least in my case, gets me
excited for the show to come. It's a simple as saying the name of the
show, but it's effective. The song from there has a slightly harder
edge than your typical upbeat magical anime, with a well-placed
guitar riff mixed into its core that lifts it up back into that
earworm of a chorus. I admit it's not profound music by any means,
but it's just an infectious sound that sets a fun tone for a show of
this type. Throw in a few nice action scenes and even what looks like
a little Sailor Moon tribute at the end and it's a nicely
well-rounded opening.
We start out the first episode proper
with a small flashback to a young Uzume playing a card game that
bears a striking resemblance to Magic: the Gathering (a personal
pastime of my own) in a big tournament and landing the deciding
play to win. But in the current time, our heroine has overslept in
typical magical girl heroine fashion and runs to get ready and head
out the door to another day of school. Of course getting dirty looks
from rude businessmen and getting squished like a sardine on the
train don't make for a pleasant morning either.
Uzume, it could be a whole lot worse for a girl your age in this situation. Just grin and bear it.
However, on that train a stranger
grabs Uzume's bag and pulls it back into the train cab, but we never
see who or what happens to it and neither does she, so she lets it
slide until she finds an odd, ornate cell phone-looking device in her
bag.
During one of her classes, the image a of a blonde haired girl
appears on her notebook out of the corner of her eye and we see other
girls of different colors around other parts of the classroom, though
no one else can see them. Uzume thinks she's just seeing things again
and goes on with the rest of her day, getting asked to join a card
game club in the process by one of her classmates, citing her
tournament prowess and dropping a fun, more direct reference to
Magic.
I love little nods to things like this, though it always makes me wonder what a MTG anime would be like.
Later on, as she's getting ready for a tennis game, Uzume is
startled by a rattling of the locker room door and a mysterious hand
trying to grab her. She dashes off in fear and hides in a closet,
calling out for help. Just then, an unknown, somewhat robotic voice
calls out that it could be of assistance and out of desperation,
Uzume accepts, though for some reason this 'entry process' requires
everything from the typical name and blood type information, to
favorite foods and the age when she had her first crush.
But after all that, a light flashes from her pocket and the
newly acquired phone device and from it a girl appears, calling Uzume
her master. This is Sasara, the first of Uzume's newly acquired team
of Fantasista Dolls and well... she has a little bit of an attitude
problem. Of course I'd be irritated a bit as well if I was just in my
skivvies for the first meeting of this kind, but that's beside the
point.
After that, another girl, dressed in the same school uniform
as our heroine, enters, summons her own ninja-like doll and attacks
Uzume and Sasara, the latter trying to protect against the ninja doll
while Uzume tries to escape. The chase leads to the school gym where
Sasara finally gets equipped to fight after teaching her master how
to properly summon her dolls. Apparently inside the card collecting
phone device they keep all of the clothes and equipment for the dolls
in giant bullet trains. Go figure.
Anyway, with Sasara fully
equipped, we really down to business into an excellent, but short
fight scene, between her and the ninja doll. Flips, dueling on top of
a balance beam, flying kicks into one of those vault horse thing (I
seriously don't know the proper name of it), it packs in a lot of
action in a short amount of time. Uzume even gets in on the action,
inadvertently, by headbutting the ninja doll out of panic.
After
defeating the girl and the ninja, Sasara explains that there are evil
forces out to get her and the rest of her group of dolls and that as
her master, Uzume is their only hope to keep them out of harm's way.
Obviously this is a lot for a young girl to take in all at once, so
she's hesitant at first and asks for more time to truly decide. Later
that night, Uzume meets the other dolls under her service, though
they make it kind of tough for her to take her bath, as they all want
one too. One thing to keep in mind with the dolls: they aren't just
holograms or digital representations of beings. When summoned they
take on physical forms, though they are somewhat tethered to the
summoning device of their master. However, even though they're meant
to serve their master, they won't do everything on command and have a
certain level of free will, such as Sasara coming out of the summoner
at will and the dolls giving some resistance when Uzume wants to use
them to do her homework and clean her room.
But after some talking
out their misunderstandings and filling in the gaps of the whole
master/doll relationship that Sasara neglected to mention during the
entry process, Uzume thanks her for coming to her defense and risking
injury for her sake. This touches the dolls deeply; they had never
been directly thanked for their actions by their master before,
though they thank Uzume in return for allowing them to be free once
more and under the guidance of a master again. Just then, she
receives a phone call from a strange man named Lord Rafflesia,
congratulating her for forming a bond with the dolls and tossing a
bouquet of flowers to her from her bedroom window. We then see
another mysterious figure, this time all in white with a cape
standing on top of a telephone poll. Apparently, he is the one who
bestowed upon Uzume the summoner and the dolls in hopes that she
would become a great master. Plus I can't help but mention he bears a
resemblance to Tuxedo Mask from Sailor Moon, just needing a bunch of
roses to really seal the look.
Beyond the first episode, the series
the goes on to give each of Uzume's dolls a focus in the next handful
of episodes respectively, which gives us time to get to know their
personalities and abilities more in depth than what we ever could
have in the opening episode. I personally enjoy when shows take this
level of time to dedicate to character development, most notably when
Soul Eater did it for each of the main groups that made up their
ensemble cast, which in essence is what we have here as well. Along
with the spotlight on each doll, Uzume gets a lot of growth as a
character too, starting as a bit of a scaredy-cat in the beginning
but growing more and more confident as things go along, as well as
getting more knowledge on the world of her dolls and others that have
them. For those main reasons, I didn't want to go too much further into the show
from the first episode, despite the fact it leaves this review a little
shorter and less detailed than previous entries. I encourage you to go
farther and look at the next five episodes if this show sounds
appealing; by then the cast is much more fleshed out, the plot ongoing
and the setting more three-dimensional. I will say that the dolls
have a nice mix of energy and personality and are thoroughly pleasant
to watch, whether just being funny, experiencing the world around
them or getting into brawls with other dolls. The animation's solid
once again, no real complaints on that front, but nothing too
spectacular. It does get points for being so crisp from a relatively
new production company (roughly 3 years old as far as I can find),
but it's nothing that will set your world on fire. Echoing my
sentiment on the opening, the music when noticeable is solid as well,
though the ending theme may be slightly too sugary sweet for most
people as well as the visuals that go with it. I can forgive that
since it's a very female-heavy show in its cast and all, but it is
worth giving a heads-up just in case.
Overall, if you took Cardcaptor Sakura,
modernized it and threw it in a blender with a Magic: the Gathering
deck, you'd probably end up with Fantasista Doll... and a very nasty,
gummed up blender. I give the show a 3.5 out of 5 though it can go up
closer to a 4 depending on how much of a fan of the genre you are and
how deep you like to get into knowing the characters. It's not truly
remarkable by any means, but it's very solid for what kind of show it
is and sometimes that's all I really want in a show. Fantasista Doll
airs its simulcast on Sundays at 2:30 PM on Crunchyroll. Next time,
it's going to take more than a clue and your best Phoenix Wright
impression to escape this school alive. President Dog Takes On...
Danganropa: The Animation.